Thursday, 1 January 2015
SNES: Megaman X (1994)
Megaman X was the first game in the Megaman series developed by Capcom for the Super Nintendo. The game was released in North America in 1994 and builds on many of the elements which made earlier Megaman games popular. Megaman X is an action platforming game which allows the player to navigate through several stages in any order.
The game features character upgrades, both essential and optional, which make certain challenges easier to overcome. When the player defeats a boss at the end of a stage, they are rewarded with a new weapon flavoured in the style of that boss. These weapons are useful for defeating other bosses and experimentation of these weapons on various enemies is almost essential. However, it becomes somewhat cumbersome when encountering a new boss to cycle through every weapon, fire a shot, and observe the effect before finding an appropriate weapon. Some of the weapon-boss interactions appeal to your Pokemon sensibilities, such as the icy penguin boss being vulnerable to fire, while some are much less obvious, such as the shield and tornado attacks being more effective against the watery octopus boss than electricity.
I struggled with wall-jumping in the final stages until I discovered the player can performing a long wall-jump by pressing the jump and dash buttons simultaneously. Additionally, the final boss stage of the game required several hours to complete. I could defeat the first few bosses almost flawlessly, but stumbled on the final boss and had to repeat the previous bosses many times.
Megaman X is a very fun and rewarding game which holds up well today. The graphics are wonderful and the music is very enjoyable (you may even find yourself humming some of the tunes). The stages are varied and their bosses are full of personality. The progression system rewards the player's exploration and you might discover new secrets in additional play-throughs
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