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Monday 24 February 2014

Dwarf Fortress: The Journey to Melbilrab



The Journey to Melbilrab

The World of Exsmoxslozgo
"The Future Universe"

The World of Exsmoxslozgo

We embarked on The Swamp of Walks, north of The Biles of Sludge, towards Melbilrab, the site of our future dwarven fortress. The area was cold, untamed, and far from any proper civilizations. Arriving at the site of the fortress, the dwarves spotted exposed marble on surface and discovered much of the water was frozen. The western portion of the embark site was completely covered with snow. The marble would make for magnificent statues of dwarven heroes, but the snow would likely remain entirely useless.

The embark site.

Since we expected our source of water to be unreliable, the dwarves carved their way into the hillside and built temporary farms of plump helmets. The farms would suffice for the short term and would provide the fortress with our necessary dwarven beer. We dug down into the mountain and began to carve out our great hall. The dwarves constructed a number of workshops inside the open space and began to stockpile our resources nearby.

The entrance to our fortress.
A number of migrants arrive while we were in the process of establishing ourselves. Our population doubled in only a matter of months. We had no rooms for the dwarven migrants, so handful of communal beds were placed in our great hall for our sleepy dwarven friends. Nonetheless, we put these migrants to work right away. They assisted in hauling our resources underground and then came inside to avoid the awful sunlight and cold temperatures of the overworld.

The Great Hall
Autumn arrived and the dwarves put a door on the front of the fortress to keep the draft out. The ravenous wolverine men were also a minor concern and would now have to at least knock before entering. A temporary trading depot was hastily constructed outside the fortress to accept the caravans of our friends from the mountainhomes. We were without metal ore or an anvil and trading for such resources would be a top priority. A dwarf with no metal between him and his goblin invaders is a dead one.


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